What an instructional designer really does
You turn what experts know into training people can actually use, then prove with data whether it worked.
What the work involves
What fills a typical week for instructional designers, built from O*NET occupation data.
- Interview subject matter experts and dig through documents to figure out what people really need to learn
- Write clear learning objectives and plan how a course will be structured
- Build storyboards, slides, eLearning modules, job aids and quizzes
- Update existing training when a process, product or tool changes
- Review learner data and survey results to see what is and is not working
- Recommend the right format (live class, self paced, video, job aid) for the audience and budget
- Run review cycles with stakeholders who all want something different
What the days are like
- Most weeks are a normal 40 hours in corporate training roles, but a large minority run longer, usually near launches. Duration of Typical Work Week: 61% 40 hours, 39% more than 40 hours (O*NET Work Context, 13-1151.00 Training and Development Specialists); the school based 25-9031.00 code reports 94% more than 40 hours, which likely overstates corporate hours
- Nearly all the work is done with other people: experts, managers, reviewers, trainers. Work With or Contribute to a Work Group or Team: 50% extremely important, 36% very important; Face-to-Face Discussions: 52% every day (O*NET Work Context, 13-1151.00)
- Disagreements about content and scope come up regularly. Conflict Situations: 39% once a week or more, 35% once a month or more (O*NET Work Context, 13-1151.00)
- You present and explain your work often, not just build it. Public Speaking: 22% every day, 48% once a week or more (O*NET Work Context, 13-1151.00); 41% once a week or more in 25-9031.00
- It is a desk job with constant email. E-Mail: 100% every day; Spend Time Sitting: 29% continually, 38% more than half the time (O*NET Work Context, 13-1151.00)
How people get into it
O*NET places this occupation in Job Zone 5, which usually means graduate level preparation. In practice many corporate instructional designers come from teaching, training or design and build a portfolio of sample modules; a master's in instructional design or learning technology is common but not always required.
The Firstday trial, easy to hard
Three simulated tasks at Brightway Logistics, a fictional company, with AI coworkers who message you, react to your work and coach with questions. Nobody scores you.
What the trial can't show: This trial cannot show the full build in authoring tools like Articulate or Adobe products, weeks long review cycles, recording narration or video, or facilitating a live training. It also compresses an analysis, design, development and evaluation cycle that normally takes weeks or months into one week.
Reading about it is one thing.
Find out how the work feels to you before you spend on a degree, course or job change. Your first trial is free.
Other careers you can try
Job details on this page are built from O*NET OnLine, 25-9031.00. This page includes information from the O*NET 31.0 Database by the U.S. Department of Labor, Employment and Training Administration (USDOL/ETA). Used under the CC BY 4.0 license. O*NET® is a trademark of USDOL/ETA.
